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Display Settings

Display Settings

  • Units: Select the units (Metric [meters] or Imperial [feets]) for the application to display

  • Theme: Select the application menu theme (Light or Dark)

  • Enable Always-On-Top mode: The application will be over (in front of) all other windows.

  • Opacity: Select the application opacity. Used to partially view content (e.g. video stream) behind the application window.

  • Enable Replay Menu: Enable the Replay Menu

  • Enable Real-Time Replay: Shows playback as it was recorded (ie what you would see from a screen recording when the data was captured). Sets profile messages to display based on recorded timestamps, instead of using a constant period/update rate.

  • Head Down (Ping360 only): Flip the polar scan so the display is correct for a Ping360 that is positioned upside down (scanning head at the bottom).

  • Flip A-Scan: Flip between furthers/closest ping data at the top of the Return Plot.

  • Smooth Data: Filter the Waterfall data to smooth noise and fluctuations.

  • Antialiasing: Enable antialiasing in the Waterfall display rendering

  • A-Scan: Enable a display of the signal intensity of the latest ping (Return Plot).

  • Plot Theme: Select the color swath/gradient to use for the Waterfall display. Custom gradients can be created according to the custom gradients section.

  • Heading Integration (Ping360 only): Integrate with ROV compass reading to allow sonar display to account for ROV rotations.

  • Debug Mode: Enable Debug information and settings

Custom Gradients

The user can create his own gradients for the waterfall, for this, it's necessary to create a file that follow some rules inside Waterfall_Gradients folder.

  1. Filenames need to have .txt extension.
  2. Filenames will be used as gradient name.
  3. Filenames with underscores will be replaced with spaces.
  4. Lines that do not start with # will not be processed.
  5. Color values need to follow:

    1. #RGB (each of R, G, and B is a single hex digit)
    2. #RRGGBB
    3. #AARRGGBB
    4. #RRRGGGBBB
    5. #RRRRGGGGBBBB

    There is a very good tool to help with gradient colours here.

  6. First value will represent 0.0

  7. The last value will represent 1.0
  8. The value of any other color will be 1.0*((color position) - 1)/(number of colors)

This is an example of gradient file:

; Put this example in a file called `Gradient_test.txt` in **Waterfall_Gradients**.
#7f000000
#ffffff
#ff0000

Where #7f000000 is black with 50% transparency (low power signal - 0.0), #ffffff (average power signal - 0.5) is white and #ff0000 is red (max power signal - 1.0).